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Choose from many beginnerintermediateadvanceddocumentedeasy Multimedia Fusion 2 and Clickteam Fusion tutorials below!
[Last Updated: January 17th, 2016]
The Fundamentals of the List Object
Multimedia Fusion and Clickteam Fusion provides all sorts of tools for data storage. Previously, we've already partially discussed arrays and INIs in the Basics of Saving Data in Multimedia Fusion and Clickteam Fusion tutorial. This covers another data storage extension; the List Object. This tutorial covers the concept, purposes, basic capabilities, and example uses of the List Object.
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[Last Updated: February 2nd, 2016]
Dealing with Dimensions in Multimedia Fusion 2 and Clickteam Fusion
You may have seen the various dimension properties in Multimedia Fusion 2 or Clickteam Fusion such as Frame Width, Virtual Width, and Window Width. If you are new to the software, you may not know what each of these properties are and what effects results from manipulating them. This tutorial explains gives an introduction for each property, describes what each property affects, and covers special notes about each property.
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[Last Updated: November 16th, 2014]
An Introduction to Extensions in Multimedia Fusion 2 and Clickteam Fusion
Extensions are a crucial component of Multimedia Fusion 2 and Clickteam Fusion applications. This guide gives an introduction into the concept of extensions, extension usage, and extension development within Multimedia Fusion 2 and Clickteam Fusion.
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[Last Updated: April 4th, 2015]
Creating Custom Random Pools in Multimedia Fusion 2 and Clickteam Fusion
In programming, a random pool is analogous to pulling marbles from a bag. Every grab reduces the remaining marbles by 1, until no marbles are left in the bag. This same concept is applied within Multimedia Fusion 2 and Clickteam Fusion in the form of groups. This tutorial guides you how implement a completely custom cross-platform random pool mechanic in Multimedia Fusion 2 and Clickteam Fusion.
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[Last Updated: July 11th, 2015]
An Introduction to Qualifiers in Multimedia Fusion 2 and Clickteam Fusion
Qualifiers are an invaluable tool in Multimedia Fusion 2 and Clickteam Fusion. Qualifiers allow you to abstract objects in Multimedia Fusion 2 and Clickteam Fusion. In others words, you can refer to set of similar yet different objects with one object. This tutorial gives an introduction into the purpose, usage, and limitations of qualifiers in Multimedia Fusion 2 and Clickteam Fusion.
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[Last Updated: March 20th, 2014]
Installing Multimedia Fusion 2 and Clickteam Fusion
This tutorial will guide you on how to install TGF2, MMF2, and Clickteam Fusion, going through all of the necessary steps and explaining each one.
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[Last Updated: January 17th, 2016]
All About Variables in Multimedia Fusion 2 and Clickteam Fusion
All programming languages have different types of variables, such as CHARs, INTs, and STRINGs. Multimedia Fusion 2 and Clickteam Fusion provides access and manipulation to three basic variable types; Bits (called flags), Strings, and Integers. This tutorial explains these types and noteworthy properties of each type.
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[Last Updated: January 17th, 2016]
Creating a Custom Wrap Around Effect in Multimedia Fusion 2 and Clickteam Fusion
There may come a time where you will need an object to wrap around. This tutorial will teach you how to create such an effect by explaining the core mechanics behind the system and providing example files.
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[Last Updated: December 9th, 2013]
How to Pause a Multimedia Fusion 2 and Clickteam Fusion by Clicking an Icon
Using groups when programming in MMF2 not only offers a layer of organization for the coder, but allows the deactivation/reactivation of segments of code which can be used for various game mechanics. This tutorial will cover how to use groups to pause/resume a game/app, point out instances where this method does not pause/resume all objects, and offer a simple way work around.
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[Last Updated: January 13th, 2015]
Everything About Clickteam Fusion Skins
One of the new features of Clickteam Fusion is the ability to customize its appearance. This tutorial act as a reference for all the major aspects over skinning in Clickteam Fusion including
- Event Editor skin elements
- Event List Editor skin elements
- Storyboard Editor skin elements
- Object Box skin elements
- Info.ini properties & values
- How to change the actual skin
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[Last Updated: April 20th, 2015]
The Expression Editor in Multimedia Fusion 2 and Clickteam Fusion
A good carpenter knows how to use his tools correctly... A great carpenter knows how his tools work and how to make the best of them. The expression editor within Multimedia Fusion 2 and Clickteam Fusion is a critical component of the program. It is a necessity almost every application! Some time or another you will dig around and need to find out what all the expression has to offer. This document explains various commonly used functions and functions under the "Special Object", states what type of data the function returns, and how to use properly use the function.
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[Last Updated: September 10th, 2013]
Immediate Conditions in Multimedia Fusion 2 and Clickteam Fusion
Ah Fastloops. These beautiful loops allow you to process things faster than the MMF2 frames per second. While it may not seem like much, these and conditions like fastloops are an integral part to MMF2 and their concepts should be mastered by all.
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[Last Updated: May 8th, 2015]
Quick Tips for Multimedia Fusion 2 and Clickteam Fusion
A general cheat sheet for Clickteam Fusion and MMF2. Located on this page are formulas and quick examples of common or important elements in TGF2, MMF2, and Clickteam Fusion.
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[Last Updated: May 8th, 2015]
The Basics of Saving Data in Multimedia Fusion 2 and Clickteam Fusion
At some point in all but the smallest applications and games, you will want to save data. Multimedia Fusion 2 offers a wide variety of options to save data. This tutorial will explain two fundamental ways of saving within MMF2 (the Array and INI objects), discuss the proper usages of each, and evaluate the advantages and disadvantages of each.
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